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Abulrub, A-H. G., Attridge, A.N., Williams, M.A. (2011). Virtual reality in Engineering Education: The Future of Creative LearningThe Future of Creative Learning (Conferentie paper). Conventry: Universiteit van Warwick.

 

AdnanTech. (2016, 21 februari). How to make 360° video from smartphone for YouTube!! [Videobestand]. Geraadpleegd op 30 oktober 2017, van https://www.youtube.com/watch?v=aP_u3kH1Z3M

 

Allison, D., Wills, B., Bowman, D., Wineman, J., & Hodges, L. F. (1997). The virtual reality gorilla exhibit. IEEE Computer Graphics and Applications, 17(6), 30-38. doi:10.1145/502390.502420

 

Android Central. (2016). Photo Sphere. Geraadpleegd op 31 oktober 2017, van https://www.androidcentral.com/photo-sphere

 

ArtsandArch. (2016, 12 april). Ann Clements - Virtual Reality Teaching Lab [Videobestand]. Geraadpleegd op 2 november 2017 van https://www.youtube.com/watch?v=Ot4dPBtHgAc

 

BeVirtual. (2017). Virtual Reality Arcade. Geraadpleegd op 2 november 2017, van http://bevirtual.be/en/

 

Boulevard. (2017). Art & Culture. Geraadpleegd op 2 november 2017, van http://blvrd.com/artculture/
 

Boulos, M. N. K., Hetherington, L., & Wheeler, S. (2007). Second Life: an overview of the potential of 3‐D virtual worlds in medical and health education. Health Information & Libraries Journal, 24(4), 233-245. doi:10.1111/j.1471-1842.2007.00733.x

 

Brainbook. (2017,10 september). The World's first 360 VR brain aneurysm treatment [Videobestand]. Geraadpleegd op 2 november 2017, van https://www.youtube.com/watch?v=1H9qNaP0W9o

 

Chen, C. J. (2009). Theoretical basis for using virtual reality in education. Themes in Science and Technology Education, 2(1-2), 71-90. Geraadpleegd op 20 november 2017, van https://eric.ed.gov/?id=EJ1131320

 

Cheng, Y., & Wang, S. (2011). Applying a 3D virtual learning environment to facilitate student’s application ability – the case of marketing. Computers in Human Behavior, 27(1), 576–584. https://doi.org/10.1016/j.chb.2010.10.008

 

Computer Science and Software Engineering; LAW. (2016). University of Westminster Academics collaborate in developing cutting-edge games for criminal law students. Geraadpleegd op 2 november 2017, van https://www.westminster.ac.uk/news-and-events/news/2016/university-of-westminster-academics-collaborate-in-developing-cutting-edge-games-for-criminal-law-students

 

Costello, P.J. (1997). Health and Safety Issues associated with Virtual Reality – A Review of Current Literature (rapport). Leicestershire: Loughborough University.

 

CSU College of Veterinary Medicine and Biomedical Sciences. (2014). Virtual Reality Anatomy Lab at Colorado State University [Videobestand]. Geraadpleegd op 2 november 2017, van https://www.youtube.com/watch?v=zDrLMgYZcac

De Lange, R., Lodewijk, M. (2017). Virtual en Augmented Reality in het primair onderwijs (literatuurstudie en verkennend onderzoek). Leiden: Universiteit Leiden.

De Paolis, L.T., (s.d). Virtual and Augmented Reality Applications [PowerPoint]. Geraadpleegd op 18 oktober 2017, van http://avrlab.it/wp-content/uploads/2015/03/lez-1-introduction.pd

Dubovi, I, Levy. S., Dagan, E. (2017). Now I know how! The learning process of medication administration among nursing students with non-immersive desktop virtual reality simulation. Computer and education 113, 16-27. https://doi.org/10.1016/j.compedu.2017.05.009

 

Duncan, I., Miller, A., & Jiang, S. (2012). A taxonomy of virtual worlds usage in education. British Journal of Educational Technology, 43(6), 949-964. doi:10.1111/j.1467-8535.2011.01263.x

 

European Commission. (2014). High Level Group on the Modernisation of Higher Education (Report to the european commission on new modes of learning and teaching in higher education). Luxembourg: Publications Office of the European Union.

Farra, S., Miller, E., Timm, N., & Schafer, J. (2012). Improved Training  for Disasters Using 3-D  Virtual Reality Simulation. Western Journal of Nursing Research, 35(5), 655 –671. doi:10.1177/0193945912471735

 

Field, M. (2017, 25 juli). The 10 best virtual reality apps. The Telegraph. Geraadpleegd op 30 oktober 2017, van http://www.telegraph.co.uk/technology/0/10-best-virtual-reality-apps/

 

Freina, L., & Ott, M. (2015). A literature review on immersive virtual reality in education: state of the art and perspectives. The International Scientific Conference eLearning and Software for Education (1), p. 133. Geraadpleegd op 20 november 2017, van https://www.ceeol.com/search/article-detail?id=289829

 

Gardonio, S. (2017). Augmented and Virtual Reality in Education — Part 2: Higher Ed. Geraadpleegd op 2 november 2017 van https://www.iotforall.com/augmented-virtual-reality-higher-education/

 

Google Play. (2017). Google Street View. Geraadpleegd op 31 oktober 2017, van https://play.google.com/store/apps/details?id=com.google.android.street&hl=nl

 

Google Play. (2017). MondlyVR: Learn Languages in VR. Geraadpleegd op 2 november 2017, van https://play.google.com/store/apps/details?id=com.atistudios.mondly.vr.languages&hl=nl.

 

Google Play. (2017). Panorama 360 camera: VR photos. Geraadpleegd op 31 oktober 2017, van https://play.google.com/store/apps/details?id=com.vtcreator.android360&hl=nl

 

Google Play. (2017). Sphere – 360 Camera. Geraadpleegd op 31 oktober 2017, van https://play.google.com/store/apps/details?id=com.sphere

 

Google Play. (2017). Star Chart Cardboard. Geraadpleegd op 2 november 2017, van https://play.google.com/store/apps/details?id=com.escapistgames.starchartvr&hl=nl

Google Play. (2017). VirtualSpeech - Public Speaking VR. Geraadpleegd op 2 november 2017, van https://play.google.com/store/apps/details?id=com.virtualSpeech.android&hl=en

 

Google Play. (2017). VR Heights Phobia. Geraadpleegd op 2 november 2017, van https://play.google.com/store/apps/details?id=com.malumapplications.vrheightphobia&hl=en

 

Groenewoud, A., & Kobes, M. (2012). Het gebruik van virtual reality in de veiligheidsketen. Tijdschrift voor Veiligheid, 11(2), 6-15. Geraadpleegd op 20 november 2017, van https://tijdschriften.boomcriminologie.nl/tijdschrift/tijdschriftveiligheid/2012/2/TvV_1872-7948_2012_011_002_002

 

Hale, S.H., Stanney, K.M.  (2002, 1 januari). Handbook of Virtual Environments: Design, Implementation, and Applications. Geraadpleegd op 28 oktober (2017), van https://books.google.be/books?hl=nl&lr=&id=bcE7KVrL8AIC&oi=fnd&pg=PA1&dq=sensorama&ots=Ni6YGt0Pg7&sig=GdHCoeHNwDDrueuTM6dkjor4-_A#v=onepage&q=sensorama&f=false

 

Hattie, J., & Timperley, H. (2007). The power of feedback. Review of educational research, 77(1), 81-112. doi:10.3102/003465430298487 

Hew, K. F., & Cheung, W. S. (2010). Use of three‐dimensional (3‐D) immersive virtual worlds in K‐12 and higher education settings: A review of the research. British journal of educational technology, 41(1), 33-55. doi:10.1111/j.1467-8535.2008.00900.x 

 

iCulture. (2017). Augmented reality: wat is het? Verschil met virtual reality en meer. Geraadpleegd op 2 oktober, van https://www.iculture.nl/gids/augmented-reality/

iTunes. (2017). Google Street View. Geraadpleegd op 31 oktober 2017, van https://itunes.apple.com/nl/app/google-street-view/id904418768?mt=8

 

iTunes. (2017). Panorama 360 camera. Geraadpleegd op 31 oktober 2017, van https://itunes.apple.com/us/app/panorama-360-camera/id1034161360?mt=8

 

iTunes. (2017). Sphere – 360° Photography. Geraadpleegd op 31 oktober 2017, van https://itunes.apple.com/us/app/sphere-360º-photography/id335671384?mt=8

 

Jang, S., Vitale, J.M., Jyung, R.W., Black, J.B. (2017). Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment. Computer and education 106, 150-165. https://doi.org/10.1016/j.compedu.2016.12.009

 

Johnston, R. (2017, 19 november). You Can Do Maths In Virtual Reality Now. Geraadpleegd op 2 november 2017, van https://www.gizmodo.com.au/2017/01/you-can-do-maths-in-virtual-reality-now/

 

Kaufmann, H., Schmalstieg, D. (2003). Mathematics and geometry education with collaborative augmented reality. Computers and Education, 27, 339-345. https://doi.org/10.1016/S0097-8493(03)00028-1

 

Kaufmann, H., Schmalstieg, D., & Wagner, M. (2000). Construct3D: a virtual reality application for mathematics and geometry education. Education and information technologies, 5(4), 263-276. Geraadpleegd op 20 november 2017, van https://link.springer.com/article/10.1023/A:1012049406877

 

Kennisnet. (2016). Virtual reality in het onderwijs (Brochure). Nederland: Kennisnet.

 

Livingstone, D. (2016). Immersive learning: realism, authenticity & audience (verslag). Glasgow: RADAR.

 

Littlejohn, A., Pegler, C. (2007, 25 april). Preparing for blended e-learning. Geraadpleegd op 9 oktober 2017, van https://books.google.be/books?hl=nl&lr=&id=E86alztLBgQC&oi=fnd&pg=PP1&dq=Littlejohn+%26+Pegler,+2007&ots=YOhx3behHU&sig=QzrstbtyizjK5gRzipx-qy47iSc#v=onepage&q=Littlejohn%20%26%20Pegler%2C%202007&f=false

 

Logan, M. (2016, 29 april). 5 Apps for Creating Your Own VR Content. Geraadpleegd op 30 oktober 2017, van https://www.inverse.com/article/14983-4-great-apps-for-creating-your-own-vr-content

 

Lynch, M. (2017). 20 Of The Best Virtual Reality Games In Education. Geraadpleegd op 2 november 2017, van http://www.theedadvocate.org/20-best-virtual-reality-games-education/

 

Marco Mancini. (2014). Virtual Reality: Psychology & Neuroscience [Videobestand]. Geraadpleegd op 2 november 2017, van https://www.youtube.com/watch?v=7A45r9QYS8s

 

McLellan, H. (2011). Virtual realities. In: D.H. Jonassen, Handbook of research for educational communications and technology (p. 461-497). Bloomington: AECT

 

Merchant, Z., Goetz, E., Cifuentes, L., Keeney-Kennicutt W., & Davis T. (2012). Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis. Computers and Education, 70, 29-40. http://dx.doi.org/10.1016/j.compedu.2013.07.033 

 

Mindesk. (2016, 27 juli). Mindesk brings CAD into VR [Videobestand]. Geraadpleegd op 2 november 2017, van https://www.youtube.com/watch?v=RlSvqYyyitQ

 

Mindesk. (2017). Mindesk. Geraadpleegd op 2 november 2017, van https://www.mindeskvr.com/site/
 

Minocha, S. & Tudor, A. (2017). Virtual reality in education. Geraadpleegd op 16 oktober 2017, van http://oro.open.ac.uk/51326/1/2017-10-02-VR-in-Education-submitted-ORO.pdf

 

MITK12Videos. (2016, 22 april). MIT Explains: How Does Virtual Reality Work [Videobestand]. Geraadpleegd op 30 oktober 2017, van https://www.youtube.com/watch?v=-Kovxf6g0mo&disable_polymer=true

 

Nanome. (2016, 9 november). Calcflow Tutorial Episode 4: Double Integrals [Videobestand]. Geraadpleegd op 2 november 2017, van https://www.youtube.com/watch?v=18vSNYfT6-c

 

Nicholson, D. T., Chalk, C., Funnell, W. R. J., & Daniel, S. J. (2006). Can virtual reality improve anatomy education? A randomised controlled study of a computer‐generated three‐dimensional anatomical ear model. Medical education, 40(11), 1081-1087. doi:10.1111/j.1365-2929.2006.02611.x

 

Oculus. (2017). Boulevard. Geraadpleegd op 2 november 2017 van https://www.oculus.com/experiences/rift/1177199742298383/

 

ORINOX. (2016, 12 september). ORINOX - VR for Process, Energy, Naval [Videobestand]. Geraadpleegd op 2 november 2017, van https://www.youtube.com/watch?v=Rx8zF8FRDF4&t=103s

 

ORINOX. (2017). Conseil, Conception, Formation. Geraadpleegd op 2 november 2017, van https://www.orinox.com/fr/

 

Painter, L. (2016). How to take 360-degree photos on iPhone and iPad. Geraadpleegd op 31 oktober 2017, van https://www.macworld.co.uk/how-to/iphone/how-take-360-degree-photos-on-iphone-ipad-3651522/

 

Paymans, L. (2016, 14 maart). Met Splash maak je 360 graden-video’s, geschikt voor VR. Geraadpleegd op 31 oktober, van https://www.iculture.nl/nieuws/splash-360-graden-video-vr/

 

Pfandler, M., Lazarovici, M., Stefan, P., Wucherer, P., Weigel, M. (2017). Virtual reality-based simulators for spine surgery: a systematic review. Western Journal of Nursing Research, 35(5). 655-671. 10.1016/j.spinee.2017.05.016

Rheingold, H. (1991). Virtual reality: exploring the brave new technologies. Simon & Schuster Adult Publishing Group.

 

Ritschie’s Room. (2014, 18 december). How To Create Your Own Oculus 360 Photos for Gear VR [Videobestand]. Geraadpleegd op 30 oktober 2017, van https://www.youtube.com/watch?v=nIvwwl-PVw8

 

Rob & Jonas’ Filmmaking Tips. (2016, 2 februari). How to Make 360° Video (VR) : Basic Workflow Explained [Videobestand]. Geraadpleegd op 30 oktober 2017, van https://www.youtube.com/watch?v=84a8dsQSGB4

 

SIMFORHEALTH. (2017). Digital simulation in healthcare, what does it mean? Geraadpleegd op 2 november 2017, van http://simforhealth.fr/en/our-solutions/
 

SIMFORHEALTH. (2017). Virtual clinical case with Virtual Reality - Pneumothorax [Videobestand]. Geraadpleegd op 2 november 2017, van https://www.youtube.com/watch?v=5RxpYm-a150

 

Softonic. (2016, 4 mei). Five apps to create VR video and images. Geraadpleegd op 30 oktober 2017, van https://en.softonic.com/articles/five-apps-to-create-vr-videos

 

Star Chart. (2016). StarChart Daydream Trailer [Videobestand]. Geraadpleegd op 2 november 2017, van https://www.youtube.com/watch?v=Kw44KkWnQl8

Steam. (2017). Calcflow. Geraadpleegd op 2 november 2017, van http://store.steampowered.com/app/547280/Calcflow/

Ştefan, L. (2012). Immersive collaborative environments for teaching and learning traditional design. Procedia-Social and Behavioral Sciences, 51, 1056-1060. https://doi.org/10.1016/j.sbspro.2012.08.287

 

Sutherland, I. E. (1964). Sketchpad a man-machine graphical communication system. Transactions of the Society for Computer Simulation, 2(5), R-3. https://doi.org/10.1177/003754976400200514

 

TechMagnet. (2016, 8 mei). Top 5 Best VR Headsets 2017 [Videobestand]. Geraadpleegd op 31 oktober 2017, van https://www.youtube.com/watch?v=vHb9lkbJdUI

 

The Economist. (2017). Ocean: A 360-degree tour of the mysterious, magical corals of Palau|The Economist [Videobestand]. Geraadpleegd op 2 november 2017, van https://www.youtube.com/watch?v=jvtvFHPRcsY

Toh, C., Miller, S., & Simpson, T. (2015). The impact of virtual product dissection environments on student design learning and self-efficacy. Journal of Engineering Design, 26(1-3), 48-73. https://doi.org/10.1080/09544828.2015.1018149

 

UNIMERSIV - Learn Through Virtual Reality. (2016). Explore the Acropolis of Athens in Virtual Reality - Unimersiv [Videobestand]. Geraadpleegd op 2 november 2017, van https://www.youtube.com/watch?v=y9zWmURQcyc

 

UNIMERSIV. (2017). 10 Reasons to Integrate Virtual Reality In Your School. Geraadpleegd op 2 november 2017, van https://unimersiv.com/10-reasons-virtual-reality-school/

 

UNIMERSIV. (2017). Train and learn with virtual reality. Geraadpleegd op 2 november 2017, van https://unimersiv.com

 

University of Westminster. (2017, 4 augustus). Virtual Reality to simulate work environments [Videobestand]. Geraadpleegd op 2 november 2017, van https://www.youtube.com/watch?v=auyE3CG07Pk

 

Van der Perre, G., Van Campenhout, J., Willems, J. (2015). Hoger onderwijs voor de digitale eeuw. Reeks Standpunten(Vol. 34). Brussel: KVAB Press.

 

Vervoort, D. (2016, 27 augustus). Hoe werkt virtual reality. Geraadpleegd op 28 oktober, van http://www.techpulse.be/achtergrond/185023/hoe-werkt-virtual-reality/

 

VirtualSpeech. (2016, 3 juni). Public Speaking & Job Interview Practice in VR - VirtualSpeech [Videobestand]. Geraadpleegd op 2 november 2017, van https://www.youtube.com/watch?v=xxFSTAoId7Y

 

VISUAL SCIENCE. (2016, 12 oktober). Zika Virus 3D VR. Virtual Reality Animation [Videobestand]. Geraadpleegd op 2 november 2017, van https://www.youtube.com/watch?v=kL9YU_ZzGF4

 

VREXPERT. (2015). Virtual Reality; alles wat je moet weten. Geraadpleegd op 2 oktober 2017, van https://www.vr-expert.nl/virtual-reality/

 

VRWebwinkel. (2017, 18 oktober). Eigen 360 fraden foto of youtubevideo maken. Geraadpleegd op 31 oktober, van https://vrwebwinkel.nl/eigen-360-graden-foto-youtubevideo-maken/

VRWereld. (z.d.). VR in de praktijk. Geraadpleegd op 31 oktober 2017, van https://www.vrwereld.nl/vr-in-de-praktijk/

 

Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41-49. doi: 10.1016/j.compedu.2012.10.024
 

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